Vig's unfinished Soldat maps I

Here are the maps that were left behind as bags of crotches (don't ask what those are). I teased some of the people by showing them and stating that I'm leaving, when I really was, just for fun. The maps below are those, that most probably WILL BE finished. I left out those that definitely aren't- that is exactly why the numeration is so weird. Ultimately there were 19 unfinished maps. Here are the one's I though are worth finishing more than the rest.

I. Ctf_crossing




Screenshot1 Blue
Screenshot2 Middle
Screenshot3 Tunnel

III. inf_hlabo experimental name given by a continental mental soldat player, I'll change it if I care
Screenshot1: Blue
Screenshot2: Castle
Screenshot3: Semi middle

VIII. htf_onix

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IX. htf_quad (polybugless, lack of scenery)

X. htf_titanic (polybugless)


XI. inf_Vobango

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Screen3





XIV. Drit /dm_drit ( In Norwegian drit means sh*t)

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Drit in nightvision mode- a result of me messing around.

XV. Inf_Gox

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XVI. Inf_Bottleneck

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If you want to see all of the 19 incomplete maps, then click Here.
I suggest commenting on which maps you like and which maps you don't visually enjoy. When I will have finished working on them- they will look twice as better as they do now, hence the name: unfinished maps.

Support beams and arcs for Soldat

























This here actually portrays some support beams made in polyworks. I'll make more beams later so you can just get inspired or just plain old complain like little girls about Ken and Barbie not having genitalia.

inf_Cleaver - another zombie map that I made

Inf_Cleaver

by ViGGoLoNiGGoLo
bravo (zombie team) waypointed by ViGGoLoNiGGoLo
by me
A huge detailed zombie gamemode map, also happens to be my second zombie and first ever waypointed map. Thoroughly enjoyable- the action takes place in an abandoned "something" factory" where the alpha team desperately tries to ascend the undead armies that flock from above. The finale takes place on an open wasteland where the tired fighters can take a short breath from the stench of the forgotten factory of the undead. However the breath won't last for long, since the zombies can smell your flesh.


the beginning




the end

Enjoy.

dm_Flesh (a deathmatch map, posted it here just for safe keeping. Made in 2007)

Sequel to my saw map, only in dm form. Maybe even more tactical than htf_saw. Flesh is a soup that is divided into two main parts, the outdoor lush flora and the in-door old abandoned, stained, rusty. cold warehouse. Some creepy objects also included, such as a hook, blood-rusty walls and an inaccessible tunnel with hungry eyeless faces. Enjoy. S'waypointed too. thx Keron Cyst.

: viggoloniggolo





In-game Screenshots:




Download dm_flesh here

Htf_Saw inspired by the first saw film















hold the flag maps aren't really in, but this one has proven itself to be a hell of a map on several playtests. If you start playing on it, you can't stop. It also won the Selfkill.de sponsored Map of the Week award.

Here come the screenshots:





Download it here htf saw Enjoy!

Body physics












































































inf_forsaken (zombie inf map by me and waypoints by SouW) - map released




























Alright, this is inf_forsaken, my very first infiltration map based on the zombie subgamemode. the alpha team - the normal players start at the bottom of this pit and must reach the black flag through hordes of vicious zombies hurling at you at full speed.




I will just show the path of the alpha team. Here is the next outpost- the tower. The only entrance is through the front. You can't go from above and by doing so cheat on the bots.













Some zombies spawn upon that hanging crate thing I made, most of the zombies must go through the that hole on the right. the white flag is in that bunker on the ground.












Here is the tight passageway- the bloodiest feature of the map. the bots ram onto you from above leaving you barely enough time to grab the black flag- which is on that brownish platform outside and get your ass out of there until they catch you.


This is the hill the bots descend from, I wouldn't stay here for long if I were you. *Get the map here*